Clash of Clans Army Compositions [TH7-TH10]

=====Town Hall 7======

  • Trophies: Giants, Healers, Wall Breakers, & Archers or Barbarians & Archers
  • Resource Farming: Barbarians, Archers, and/or Wall Breakers
  • Power: Dragons or Hog Riders
  • Once you reach Town Hall 7, your army compositions will change significantly.

For trophies, you can keep on killing structures and Town Halls with Barbarians and Archers, however in the end you may need to change to a Giant and Healer sythesis in the event that you need to push higher in the trophy tally.

When you become acquainted with Dragons or Hog Riders, you now have one of the best “power” armed forces in the amusement. Mass Dragons + Lightning Spells can permit you to clear basically any base. You utilize the Lightning Spells to decimate an Air Defense tower, leaving little to prevent the Dragons from passing the base.

Hog Riders match well with Healing Spells, as a couple of Healing Spells can cover a large portion of a foe’s base, permitting Hog Riders to bring out foe guards with exemption.

======Town Hall 8======

  • Trophies: Giants, Healers, Archers and Wall Breakers or Barbarians & Archers
  • Resource Farming: Giants, Archers, Goblins, and Wall Breakers
  • Power: Dragons, Golems, Hog Riders, Wizards

The new asset cultivating armed force includes utilizing Giants to tank harm and take out a couple of structures, while Wall Breakers bust down any dividers guarding esteemed asset focuses. Toxophilite can be utilized to get out the majority of the junk structures and a couple of protective structures. At the point when capacity units are uncovered, Goblins can be utilized to surge in and bring them down. A mending spell in addition to a wrath spell can be utilized to bring down a remaining divider or two if that is obstructing your Goblins and a loaded Dark Elixir stockpiling.

Mythical serpents and Hog Riders still function admirably in taking out intense bases. Pig Riders + Healing Spells are stronger than a full Dragon armed force, yet Hog Riders cost Dark Elixir. In the event that you can redesign your Dragons to level 3, a full Dragon armed force will verge on equaling an unupgraded Hog Rider armed force. Notwithstanding, 25+ 3 star Hog Riders with a couple of recuperating spells has no equivalent at this level range and can even take out TH9 players.

=======Town Hall 9=======

  • Trophies: Giants, Healers, Archers and Wall Breakers or Barbarians & Archers or Ballon + Minion
  • Resource Farming: Giants, Archers, Goblins, and Wall Breakers
  • Power: Witch with Float Spell

The Witch is the significant change at this level extent. It is ostensibly the most capable unit in the amusement, particularly when Skeletons are given the Float spell to bounce over dividers and take out towers. You can utilize Witches and WIzards to take out the edge of a foe’s resistances, then utilize the Float spell to permit the Skeletons to hit inward structures.

Nonetheless, take note of that players will often still utilize Dragon or Hog Rider armed forces to take out lesser players in Clan Wars. Swine Riders are less demanding to utilize and Dragons don’t cost any Dark Elixir, so both have their points of interest. The additional supply space you get at TH9 implies an additional Dragon, making a 3-star Dragon armed force equipped for taking out any TH8 player.

======Town Hall 10======

  • Trophies: Giants, Healers, Archers and Wall Breakers or Barbarians & Archers or Balloons + Minions or “power” style armies (at higher trophy counts)
  • Resource Farming: Giants, Archers, Goblins, and Wall Breakers
  • Power: Dragons, Witches, Golems, Wizards, and Hog Riders

Town Hall 10 does not open any new units, so there are very few progressions between Town Hall 9 and 10 armed forces. Be that as it may, with Town Hall 10, you may discover yourself with less bases defenseless to common “cultivating armed forces” or “trophy armed forces” and may rather need to utilize power armed forces to hit abnormal state bases that have a lot of assets or trophies, particularly on the off chance that you are pushing for the upper sections.